Lobbies
Creating/joining a lobby
JoinOrCreateLobby
using UnityEngine;
using Mirror.VR;
public class JoinOrCreateLobbyExample : MonoBehaviour
{
public string lobbyCode = "MirrorVRLobby";
public int maxPlayers = 10;
private void Start()
{
JoinOrCreate();
}
public void JoinOrCreate()
{
MirrorVRManager.JoinOrCreateLobby(lobbyCode, maxPlayers);
}
}CreateLobby
JoinLobby
JoinRandomLobby
Kicking a player
MirrorVRManager.KickPlayer
MirrorVRPlayer.KickPlayer
LobbyInterface.KickMember
NetworkConnectionToClient.Disconnect
Extracting lobby data
Lobby attributes
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